Credits may be used to purchase items normally available only as pick-ups in the campaigns. Survival mode is unlocked when all players have a certain level of XP, and pits them against increasingly difficult waves of enemies. The latter two campaigns are unlocked only if each player has a certain level of XP.
The three campaigns ('Easy Company', 'Alpha Company', 'Apollo Security') describe related events taking place in the NotD universe. Being over-encumbered reduces movement speed.Įnemy attacks may inflict debuffs ('ailments') which may be removed using consumables or abilities.ĭeath while being affected by a fatal ailment ignores any lives a player may have Other pick-ups improve attack, defense, and add or improve abilities.Īll equipment have weight. Additional ammunition, and more powerful weapons, are available as pick-ups. The initial load-out includes a weapon and some ammunition. High XP and rating players may circumvent the restriction through random class selection.Įach hero has equipment slots to hold weapons, power-ups, and consumables. Earning XP is required to unlock all of the classes.Ĭampaigns restrict the classes that may be used. There are 14 classes, tailored to different roles by their abilities. Experience ('XP') is earned by killing enemies and completing objectives.